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ProEXR File Description

=Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 1000000015047466200000000000000.000000
cameraFarRange (float): 1000.000000
cameraFov (float): 75.000000
cameraNearClip (float): 0.100000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 0.000000
cameraTransform (m44f)
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 3499, 1999]
displayWindow (box2i): [0, 0, 3499, 1999]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]

=Channels=
A (float)
B (float)
G (float)
Material ID.ID (uint)
Object ID.A (half)
Object ID.B (half)
Object ID.G (half)
Object ID.R (half)
R (float)
Z Depth.A (half)
Z Depth.B (half)
Z Depth.G (half)
Z Depth.R (half)